Watch your clustering of details! Too many tiny pieces make it hard to focus on any one element, and it just looks cluttered. There are small mechanical details in clusters and flat larger areas where the eye can rest. I want to push myself to do something that gives the viewer something interesting to look at for a while. I’m going in further than just a medium level of detail. I can also modify my brushes using the advanced brush options to get the kind of texture that I want in the final look and style of the piece. I’ve set my colors already, so I just color pick using the Alt key and add details and some lighting. This is where I start the real process of painting. Make sure you’re on the layer with the colors that you want to change! Step 7: Paint color details You can adjust your colors after placing them by going to Image > Adjust > Hue and use the sliders to change the colors you’ve laid down. In this case, there is a lot of gray, but I want it to be a cool gray, not a warm gray. I’m mostly just focused on the material color. I’m not worrying about lighting too much. I use a combination of color layers, multiple layers, and darken/lighten layers to get the colors that I want for my flats. We will colorize our line art and values later. Apply any engineering knowledge that you have, but don’t get caught up in over-explaining everything. Look at the joints and the connecting points. Dig up references of other cool cyborg designs that you like, and notice how they are constructed. If you don’t like it, you can delete that layer, or erase from just that layer. You can create more layers on top of all of that and just try stuff out. Step 4: Define interesting details and construction Try out all of them until something feels right for you. With your blob thumbnail in the background, while drawing on the active top layer, pick a nice pencil and start defining those shapes. Pick a thumbnail and set your canvas to about 4800×3500, and drop the opacity on your thumbnail sketch to about 25%. Just doodle some fun cyborg ideas and number them. You can grab any brush out of the box, and just start getting ideas down in blobs. He’s entertaining as all get out, but even better than that he unloads tip after tip as he draws, with lots of great commentary about the games and characters that provide him with inspiration. His YouTube channel is an excellent resource if you want to improve your concept art skills. We also asked Trent to break it down for us as a quick written tutorial for those of you who prefer step-by-step written tutorials. Trent shows you his process for a Cyborg Heavy in this time-lapse video with a voice-over: If you placed the first few brush strokes of one of his concept art characters next to the final product, you’d be hard pressed to see how a few blobs of color can transform into a complete and very detailed character. Trent takes us through his process from idea to sketch to the finishing touches and gives valuable tips along the way. Coming up with character designs is not easy. The apps will move from Autodesk to Sketchbook in the platform stores over the upcoming days,” read a statement.Concept artist Trent Kaniuga draws monsters for AAA video games from the likes of Blizzard and Riot Games. AUTODESK SKETCHBOOK. ... MAC“First we want to make sure this transition is smooth for the millions already using Sketchbook on Android, iOS, Mac and Windows. The standalone Sketchbook – which has dropped the capital B from the name – will be headed by new CEO LeeAnn Manon and CPO Chris Cheung (who you might remember from that Apple Keynote, and his time onstage at DEVELOP3D LIVE), who are both former Autodesk employees with great admiration for the product and its community. We worked with amazingly creative and technical partners and have seen our SketchBook community and fan base grow and inspire each other over the years.” “It is, of course, a bittersweet yet prideful moment, as we have so many great memories to reflect on. “While we value SketchBook and feel an obligation to the community and users that have grown with us over the past decade, we also recognize that much has changed at Autodesk. “I’m sharing that we are spinning out SketchBook from Autodesk into the trusted hands of a newly launched independent company called Sketchbook, Inc. Thomas Heermann, Autodesk VP of Automotive, Concept Design and XR, who has overseen the product since its launch in 2008, and previously during development as part of Alias, announced the news via a LinkedIn post, saying that it was “with a mixture of sadness, pride and excitement”. Much beloved sketching app, SketchBook, has left the Autodesk stable and has taken up life as a standalone company.
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